Staying competitive is "not just about being competitive with one another, it's being competitive with short-form video and that's sort of the direction you'll see them going towards," Harrington says.
Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty ‘90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections.
Time-travel debugging might sound like a complex feature reserved for heavy-duty enterprise tools, but it fundamentally comes down to architectural design; it takes less than 100 lines of code to implement, and that figure includes our Effect System.,更多细节参见旺商聊官方下载
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